Numbed to Violence – Crisis Magazine

Numbed to Violence  Crisis Magazine

Numbed to Violence – Crisis Magazine

Numbed to Violence: The Impact of Violent Entertainment on the Soul

Alypius and the Gladiators: A Spiritual Reflection

As soon as he saw the blood, he drank savagery in with it, and he did not turn away, but fixed his gaze on it, and poured the furies down his throat unawares, and delighted in the wickedness of the contest, and got drunk with bloodthirsty lust. He was not the same man who had come there. – St. Augustine of Hippo, Confessions, Book VI

A few months ago, the first trailer for the long-anticipated sequel to the 2000 film Gladiator was released. Gladiator was the first R-rated film that I ever watched from start to finish, and I remember it vividly. The film, a standard revenge story, boasts fantastic set pieces, an epic score, and plenty of battle and fight scenes drenched in blood and testosterone. The film won five Academy Awards, including Best Picture and Best Actor for Russell Crowe. To say that there has been great excitement and anticipation for the sequel would be an understatement. But I wonder how healthy, spiritually speaking, watching so much violence is for the soul of a person.

The Influence of Violent Entertainment

A viewing of the first trailer for Gladiator II made me recall young Alypius in book VI of St. Augustine’s Confessions. Alypius protests as his friends carry and drag him to the Colosseum to witness and participate in the bloodlust of the gladiator spectacles. Alypius initially wants no part of the affair. He knows that witnessing and cheering as human beings die violent deaths is no good thing for the human soul, heart, or psyche, nor is it good for the imagination, or memory. Would that we had the same knowledge, and the same will to avoid such spectacles ourselves.

The Appeal of Violence

While the original Gladiator isn’t as profound as it pretends to be, it was popular for a reason. I don’t think that it was popular solely for the violent action sequences, though I do think they were a part of its appeal. What attracts us to that? Why do we cheer alongside the crowds and Emperor Commodus as men are cut in half and decapitated? Concupiscence draws us to the violence, but afterward, the violence itself goes to work on our soul and psyche with a hammer and chisel. Indulging frequently in such violent content breeds a certain contempt for human life. A person that is trying to grow closer to God should feel a pit in his stomach after viewing life strewn about in such a manner. It should come as a punch to the gut that you weren’t ready for. The fact that it often doesn’t says something about our spiritual lives and our culture, or lack thereof.

Impact of Violent Entertainment on Society

Ubiquitous violence in our culture, especially in our various forms of entertainment, has numbed us to its vicious bite. In addition to film, video games are largely full of first-person shooters and bloody combat. Television shows are full of pornography and gore. Neither kids nor adults stand a chance. What are we to do when there is a gladiator arena in every home? Satan doesn’t need our friends to drag us to the arena to seduce us with such violent pageantry. It’s right there, on demand.

Christian Reflections on Violent Content

We should pause here to consider another point. Many very famous and celebrated works of art contain images of graphic violence. This is true across all artistic mediums, and the same is true of film. A great deal of these works are Christian, and it’s true that not a few people have benefitted by engaging with them. Should we avoid all violent content in all media? Offering a definitive answer to these questions is beyond the scope of this article and is for someone with a higher academic pedigree than myself, or perhaps it is for the Church to decide. Instead, I encourage you to do honest self-reflection before and after viewing a violent film or work of art and to discern how it’s affecting you and what God may be calling you to do in that moment.

The Role of Violence in Films

In reality, very little violence, if any, is needed in films; and what is needed can almost always be scaled back. You can’t make a gladiator film without gladiator fights. You can, however, scale a gladiator film back to PG-13 violence, if not further. We don’t need to see someone’s carotid spurting blood like a geyser to understand the inhumanity of the contests. We could, however, use more philosophy and better writing and dialogue, a feat much harder and much more worthwhile than cheap special effects. In this sense, violence stands as a substitute for doing the hard work of researching, reflecting on, and writing a good script.

The Degrading Treatment of Human Life

The core problem with most violent content is that it treats human persons in a manner far below their dignity, much in the same way that pornography does in movies and television shows. People are treated as disposable, reminiscent of the infamous “red shirts” of the original Star Trek series but in a far more decadent manner and on a much larger scale. Violence doesn’t have to be drenched in blood, either, to degrade. The average James Bond film, largely free of R-rated blood splatter, degrades with PG-13 violence and fornication in much the same manner as—and on par with—many R-rated films. When human life is tossed aside en masse for entertainment, or when humans perform acts below their dignity on screen for entertainment, we all lose. Our souls are wounded, our memories scarred, and our imaginations corrupted.

Masculinity and Violence

In addition, bloody revenge tales often pervert masculine virtue into something quite different and far below the dignity of all involved. True masculinity offers strength on behalf of others. When we take masculine strength and prowess and wield it irresponsibly, we don’t get something more masculine, we get something decidedly effeminate. True masculinity most often requires restraint as God asks it of us. In fact, restraint is often what’s most arduous. Unchecked, murderous rampages show a man who has lost control of his faculties, doing, in a sense, the easier thing, the thing that promises instant fulfillment, not what God is calling him to do. Such a man paves his own road to Hell.

The Call to Reflect on Entertainment Choices

I once heard a priest say that any movie or television show that we watch should lead us to Christ in some manner, and if it doesn’t, we shouldn’t bother with it. I’ve always believed the wisdom of that statement, though I don’t often act like it. The criteria need not be strict. A film full of beauty and goodness should aid in contemplation of the Lord. In this way, choice of movies and television shows is analogous to the rest of the Christian life. (For a collection of films full of goodness and beauty, and which are great art, I’d highly recommend Anthony Esolen’s Substack, Word & Song.)

The Perennial Problem of Violence

Gladiator isn’t close to the most violent movie out there, nor is it particularly gory by today’s diminishing standards, but it does serve as an interesting link between the time of Augustine and our own, and our standards for entertainment. The duty of Christians to guard our minds, hearts, and souls has always been of paramount importance, and that has never changed, nor will it, regardless of availability of mass entertainment, or whether we’re watching real people losing their lives, or actors and special effects.

The Danger of Desensitization

Things really aren’t much different now than they were when young Alypius walked the streets of Rome. Violence is perennially marketable. It draws us in and sinks its talons into our flesh, and after it’s gotten that far we’re helpless to escape. Should we attempt to avert our eyes, our ears will ensnare us, as they did Alypius. We then live with memories and an imagination cursed by images of violence against our brothers, resulting in a greater taste for the spectacle and a desensitization to its horror. Woe to the man that fails to avert his eyes and ears and allows society to drag him, much as Alypius’ friends did, to visions of Hell disguised as entertainment. [Image Credit: Paramount Pictures]

About the Author

  • Anthony Campagna is a clinical pharmacist practicing in Western Pennsylvania, where he lives with his wife and children. He received his Doctor of Pharmacy from Duquesne University in 2013.

SDGs, Targets, and Indicators Analysis

1. SDGs addressed or connected to the issues highlighted in the article:

  • SDG 3: Good Health and Well-being
  • SDG 4: Quality Education
  • SDG 5: Gender Equality
  • SDG 10: Reduced Inequalities
  • SDG 16: Peace, Justice, and Strong Institutions

The article discusses the impact of violence in entertainment on individuals’ spiritual well-being, the degradation of human dignity, and the perpetuation of harmful stereotypes. These issues are connected to the SDGs mentioned above, which aim to promote health, education, gender equality, reduced inequalities, and peace.

2. Specific targets under those SDGs based on the article’s content:

  • SDG 3.4: By 2030, reduce by one-third premature mortality from non-communicable diseases through prevention and treatment and promote mental health and well-being.
  • SDG 4.7: By 2030, ensure that all learners acquire the knowledge and skills needed to promote sustainable development, including through education for sustainable development and sustainable lifestyles.
  • SDG 5.1: End all forms of discrimination against all women and girls everywhere.
  • SDG 10.2: By 2030, empower and promote the social, economic, and political inclusion of all, irrespective of age, sex, disability, race, ethnicity, origin, religion, or economic or other status.
  • SDG 16.1: Significantly reduce all forms of violence and related death rates everywhere.

The article highlights the need to address mental health and well-being, promote education for sustainable development, end discrimination against women, promote social inclusion, and reduce violence. These targets align with the SDGs mentioned above.

3. Indicators mentioned or implied in the article:

  • Violent content in films, video games, and television shows
  • Frequency of exposure to violent content
  • Effect of violent content on individuals’ spiritual lives and culture
  • Contempt for human life resulting from frequent exposure to violent content
  • Impact of violent content on individuals’ memories and imagination

The article implies these indicators as measures of progress towards the identified targets. It suggests that the presence and frequency of violent content, as well as its impact on individuals’ spiritual lives, culture, and perception of human life, can be used to assess progress in addressing the issues discussed.

Table: SDGs, Targets, and Indicators

SDGs Targets Indicators
SDG 3: Good Health and Well-being SDG 3.4: By 2030, reduce by one-third premature mortality from non-communicable diseases through prevention and treatment and promote mental health and well-being. – Effect of violent content on individuals’ mental health and well-being
SDG 4: Quality Education SDG 4.7: By 2030, ensure that all learners acquire the knowledge and skills needed to promote sustainable development, including through education for sustainable development and sustainable lifestyles. – Presence of violent content in educational materials
– Effect of violent content on learners’ understanding of sustainable development
SDG 5: Gender Equality SDG 5.1: End all forms of discrimination against all women and girls everywhere. – Presence of gender-based violence in violent content
– Effect of violent content on perpetuating harmful stereotypes against women
SDG 10: Reduced Inequalities SDG 10.2: By 2030, empower and promote the social, economic, and political inclusion of all, irrespective of age, sex, disability, race, ethnicity, origin, religion, or economic or other status. – Effect of violent content on perpetuating inequalities and stereotypes based on age, sex, disability, race, ethnicity, origin, religion, or economic status
SDG 16: Peace, Justice, and Strong Institutions SDG 16.1: Significantly reduce all forms of violence and related death rates everywhere. – Presence of violence in entertainment content
– Frequency of exposure to violent content
– Impact of violent content on individuals’ perception of violence

Source: crisismagazine.com